REDLINER Phoenix Guide

Phoenix is a two-handed explosive projectile weapon with direct-hit threat and parry breaker risk.

Phoenix Values

| Field | Value | | --- | --- | | Damage | 80 / direct-hit insta-kill | | Bullet cost | 120H | | Draw time | 0.75s | | Holster time | 0.75s | | Magazine | 2 bullets | | Tags | Explosive, Projectile, Two-handed |

Combat Role

Phoenix is a high-threat projectile and explosive parry breaker. It can instantly kill on direct projectile contact, while the explosion radius deals 80 damage.

Parry Risk

The source note says instability received by parrying Phoenix bypasses the instability limiter and can cause destabilization. Treat it differently from most gun parries.

Source and Freshness

Source checked: TRELLOLINER snapshot, checked 2026-06-17.

Raw path: docs/redliner/raw/data/trelloliner-summary.json.

Content intelligenceREDLINER Phoenix guide

Search Intent And Player Task

Players want the Phoenix damage threat, projectile/explosive behavior, and why it changes parry decisions.

Use this page to: Use Phoenix for explosive pressure while respecting the two-handed mobility cost and special parry risk.

Evidence Used

  • The Castigate/Phoenix/Siege keyword appears in local weapon research.
  • Trello gunplay notes provide Phoenix projectile, explosive, direct-hit, and parry-breaker details.

Information Gain

The page explains why Phoenix is not just high damage: explosive Instability can bypass the normal limiter.

Practice Plan

  1. 1. Test projectile travel and explosion timing before trying direct-hit plays.
  2. 2. Plan an escape route before drawing Phoenix because it is two-handed.
  3. 3. Review parry risk and Instability before firing into a player who is waiting for the shot.

Common Mistakes

  • Using Phoenix as if it preserves wallrun options.
  • Ignoring self-positioning when rocket-jump movement is possible.
  • Assuming every parry interaction follows the same limiter behavior as non-explosive guns.

Source Boundaries And Update Plan

REDLINER changes quickly, so this page separates stable source facts from practice advice. Official Roblox metadata is used for game identity, controls, creator information, and public game stats. TRELLOLINER is used for mechanics, weapon values, map-object behavior, and failure states, but exact balance-sensitive numbers are treated as snapshot data until a later live pass confirms them again.

The practical recommendation is to use this page as a training route, then verify the result in game. If a future update changes a weapon value, control behavior, code status, or movement interaction, the source log should be updated first and the affected article should link back to that change. That keeps each REDLINER guide useful without pretending that unsourced community claims are confirmed facts.

For ranking quality, the page also needs to create a useful next click. After reading the mechanic or weapon note, compare it with the related tool, run one practice drill, and then open a neighboring page that explains the failure state. That pattern is intentional: REDLINER players rarely solve a search with one isolated definition. They usually need a mechanic, a route, a counter-risk, and a source boundary before the advice is safe to use.

How To Use This REDLINER Guide In Search Context

This page is written for players who arrive from a narrow REDLINER search and need a practical answer before their next match. The target query is not treated as a title swap. The page starts with the verified mechanic or route fact, adds the player task behind the query, and then sends the reader toward the tool or neighboring guide that completes the job.

If the topic is movement, the useful outcome is a route choice that saves stamina, keeps grapple available, and avoids turning dash into a fake invincibility button. If the topic is combat, the useful outcome is a safer read on parry, clashing, bullet value, or weapon pressure. If the topic is setup, the useful outcome is a control map that keeps the most important inputs reachable instead of promising universal sensitivity numbers.

The page should also help you avoid bad search results. REDLINER has similarly named legacy and unrelated pages in the wider web results, so the canonical source layer matters: current Place ID 94987506187454 for game identity, TRELLOLINER for mechanics snapshots, and the source log for updates. When those layers disagree or become stale, the safe answer is to label the limitation and recheck the live game before presenting a balance value as current.

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