REDLINER Parry and Bullet Parry Guide
Parry is REDLINER defense: 2s cooldown, white sparks, 0.35s auto-parry, and falter risk.
Fast Answer
Parry negates received damage, can parry bullets, and shows white sparks on success. It has a two-second cooldown, successful parries instantly regenerate parry, and a successful parry grants 0.35 seconds of auto-parry.
Confirmed Values
| Field | Value | | --- | --- | | Cooldown | 2 seconds | | Visual | White sparks | | Auto-parry | 0.35 seconds after success | | Failed parry | 20% Instability |
Bullet Parry
The official control snapshot says F is parry and can parry bullets. The Trello note adds that attempting a parry toward a gun indicator avoids falter even if the attempt fails to parry anything.
Phoenix Warning
Phoenix is an explosive weapon. The snapshot says instability received by parrying Phoenix bypasses the limiter and can cause destabilization.
Practice Checklist
- Wait for obvious damage instead of panic-parrying.
- Confirm white sparks.
- Respect the cooldown after fatigue.
- Treat bullet indicators differently from random parry attempts.
- Reset if failed parry adds Instability.
Source and Freshness
Source checked: Roblox metadata and TRELLOLINER snapshot, checked 2026-06-17.
Raw paths: docs/redliner/raw/data/official-metadata.json and docs/redliner/raw/data/trelloliner-summary.json.