REDLINER Weapon Compare

Sort and inspect Castigate, Phoenix, and Siege using source-backed values and mobility tags from the TRELLOLINER snapshot.

Sort by

CASTIGATE

Reliable pick tool with sustain and wallrun compatibility.

One-handedLifestealScan-aim

Damage

60

Cost

100H

Draw

0.75s

Holster

0.65s

Magazine

4

Lower burst than Phoenix and close-range Siege.

PHOENIX

High-threat projectile and explosive parry breaker.

ExplosiveProjectileTwo-handed

Damage

80 / direct-hit insta-kill

Cost

120H

Draw

0.75s

Holster

0.75s

Magazine

2

Parry interactions are dangerous because explosive instability bypasses the limiter.

SIEGE

Close-range burst and recoil mix-up weapon.

SpreadTwo-shotTwo-handed

Damage

30-70 per shot

Cost

120

Draw

1.1s

Holster

0.6s

Magazine

2

Slowest draw and damage falls off with distance.

Comparison logic

REDLINER weapon searches often ask for the best gun, but the current source set does not support a universal tier list. Castigate, Phoenix, and Siege answer different tasks: route compatibility, explosive burst, and close-range pressure. This table keeps those tasks visible instead of flattening them into a single unsupported ranking.

Before choosing

  • Choose Castigate if your route depends on wallrun or augment uptime.
  • Choose Phoenix if you are practicing explosive projectile reads.
  • Choose Siege only when you can force close range and handle slow draw time.

How to choose between Castigate, Phoenix, and Siege

Start from the route you can actually play. Castigate is the cleanest learning weapon because its one-handed tag supports wallrun and augment use, and its magazine gives more attempts before a reset. Phoenix is the highest threat option when the player can aim projectile pressure, but the two-handed tag changes movement planning and the explosive risk makes parry decisions more severe. Siege sits closer to a commitment weapon: it wants short distance, accepts a slower draw, and asks the player to manage recoil and spacing rather than simply chasing damage text.

The comparison should be used with the calculator and parry trainer, not in isolation. If you choose a two-handed gun, open a movement route and remove wallrun assumptions. If you choose Phoenix, run the parry drill that covers explosive pressure. If you choose Castigate, practice routes that prove the one-handed advantage instead of standing still and trading shots.

Source Policy And Measurement Plan

REDLINER Wiki pages use three evidence layers: official Roblox metadata for game identity and controls, the TRELLOLINER snapshot for mechanics and weapon notes, and local SEO research for what players are actually searching. When a value is balance-sensitive, it is presented as source-checked snapshot data rather than a guaranteed live formula.

The success metric for this page is practical usefulness, not only pageviews. A healthy session should send readers into at least one related guide or tool, keep bounce rate lower than a thin code table, and help players complete a real task such as checking code status, choosing a weapon, setting controls, or planning a movement route.

Use the page in three passes. First, complete the visible tool or checklist without changing any advanced assumptions. Second, open one related guide from the sidebar or body links and compare the result against the source note. Third, test the recommendation in game and return to the source log if the live behavior no longer matches the snapshot. That workflow is the quality bar for REDLINER tools: they should reduce uncertainty, expose limitations, and point to the next useful action instead of trapping players on a single thin page.