REDLINER Castigate Weapon Values

Castigate is a one-handed, lifesteal, scan-aim weapon with the best mobility profile.

Castigate Values

| Field | Value | | --- | --- | | Damage | 60 | | Bullet cost | 100H | | Draw time | 0.75s | | Holster time | 0.65s | | Magazine | 4 bullets | | Tags | One-handed, Lifesteal, Scan-aim |

Combat Role

Castigate is the most mobility-friendly gun in the current set because one-handed guns can be used while wallrunning and using augment.

Notes

  • A reticle appears over players while aiming.
  • Tracking within the reticle confirms a shot from any distance.
  • Each landed shot heals 20 health.
  • Tracked shots can connect if the player moves behind a wall.

Source and Freshness

Source checked: TRELLOLINER snapshot, checked 2026-06-17.

Raw path: docs/redliner/raw/data/trelloliner-summary.json.

Content intelligenceREDLINER Castigate guide

Search Intent And Player Task

Players want to know whether Castigate is the safe first gun and why one-handed matters.

Use this page to: Use Castigate when mobility, wallrun compatibility, and sustain matter more than explosive burst.

Evidence Used

  • Weapons keyword research found REDLINER weapon videos and competitor combat pages.
  • The Trello gunplay snapshot provides Castigate values and tags.

Information Gain

The page connects Castigate values to the movement system: one-handed status is the reason it fits wallrun routes.

Practice Plan

  1. 1. Practice wallrun with Castigate drawn, then compare the same route with a two-handed weapon.
  2. 2. Use reticle tracking only after camera control is stable.
  3. 3. Treat the heal-on-hit note as sustain, not as permission to ignore parry risk.

Common Mistakes

  • Picking Castigate for burst when Phoenix is the burst threat.
  • Forgetting that lower burst still requires clean bullet value generation.
  • Overvaluing wallbang-style notes without confirming current live behavior.

Source Boundaries And Update Plan

REDLINER changes quickly, so this page separates stable source facts from practice advice. Official Roblox metadata is used for game identity, controls, creator information, and public game stats. TRELLOLINER is used for mechanics, weapon values, map-object behavior, and failure states, but exact balance-sensitive numbers are treated as snapshot data until a later live pass confirms them again.

The practical recommendation is to use this page as a training route, then verify the result in game. If a future update changes a weapon value, control behavior, code status, or movement interaction, the source log should be updated first and the affected article should link back to that change. That keeps each REDLINER guide useful without pretending that unsourced community claims are confirmed facts.

For ranking quality, the page also needs to create a useful next click. After reading the mechanic or weapon note, compare it with the related tool, run one practice drill, and then open a neighboring page that explains the failure state. That pattern is intentional: REDLINER players rarely solve a search with one isolated definition. They usually need a mechanic, a route, a counter-risk, and a source boundary before the advice is safe to use.

How To Use This REDLINER Guide In Search Context

This page is written for players who arrive from a narrow REDLINER search and need a practical answer before their next match. The target query is not treated as a title swap. The page starts with the verified mechanic or route fact, adds the player task behind the query, and then sends the reader toward the tool or neighboring guide that completes the job.

If the topic is movement, the useful outcome is a route choice that saves stamina, keeps grapple available, and avoids turning dash into a fake invincibility button. If the topic is combat, the useful outcome is a safer read on parry, clashing, bullet value, or weapon pressure. If the topic is setup, the useful outcome is a control map that keeps the most important inputs reachable instead of promising universal sensitivity numbers.

The page should also help you avoid bad search results. REDLINER has similarly named legacy and unrelated pages in the wider web results, so the canonical source layer matters: current Place ID 94987506187454 for game identity, TRELLOLINER for mechanics snapshots, and the source log for updates. When those layers disagree or become stale, the safe answer is to label the limitation and recheck the live game before presenting a balance value as current.

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