REDLINER Beginner Guide
Use this guide to decide what to practice first in REDLINER.
Beginner Priority
REDLINER rewards fast decisions, but beginners should learn it in a stable order:
- Controls.
- Movement basics.
- Parry and falter.
- Weapon roles.
- Instability and stamina.
First 20 Minutes
Spend the first session proving each input works. Dash costs stamina and does not grant invincibility. Slide preserves momentum and enables drifting. Grapple has two uses with a two-second cooldown. Wallrun keeps speed, and one-handed guns remain usable.
First Combat Drill
Practice this loop:
- Slide into a slash.
- Dash away after the swing.
- Parry once when pressure is obvious.
- Draw your gun only after you have enough bullet value.
- Reset before Instability turns into a full destabilized state.
Weapon Pick
| If you want | Start with | | --- | --- | | Mobility and wallrun compatibility | Castigate | | Explosive burst threat | Phoenix | | Close-range pressure | Siege |
Source and Freshness
Source checked: TRELLOLINER snapshot, checked 2026-06-17.
Trello last activity in snapshot: 2026-01-30T18:56:33.113Z.
Raw path: docs/redliner/raw/data/trelloliner-summary.json.